
Vol. 96 💻 Chromebook Introductions in Grade 4: Lessons Learned
What worked in four classrooms—and what I’d change for the next.
We're teaming up with amazing educators to create a vibrant space where fun, experimentation, and play are at the heart of learning.
A high pressure track meet the day before leads to a therapeutic art class.
A day of robots in Kindergarten, Grade 3 and Grade 7.
Swapping games showed us the power of audience and iteration.
Grade 6 students iterate on boardgames of biblical proportions.
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