Vol. 96 💻 Chromebook Introductions in Grade 4: Lessons Learned
What worked in four classrooms—and what I’d change for the next.
What worked in four classrooms—and what I’d change for the next.
A day of robots in Kindergarten, Grade 3 and Grade 7.
Swapping games showed us the power of audience and iteration.
Grade 6 students iterate on boardgames of biblical proportions.
Seesaw portfolio and reflection examples from across the Grades.